Preserving Virtual Worlds
Preserving Virtual Worlds 2010-02-17 17:17:55

Via Matt Kirschenbaum, an interesting article at the Chronicle of Higher Ed on the use of virtual worlds in the higher education arena and the drop off of interest after initial experimentation.  Bonus points for the article’s author, Jeff Young, for getting something that most people don’t: 3D worlds are not the tremendous boon that [...]

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Posted on 17th February 2010Comments Off
Preserving Virtual Worlds 2010-02-10 04:43:39

The Preserving Virtual Worlds project is written up by Clay Risen in The Atlantic.

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Posted on 10th February 2010Comments Off
$1 billion in sales for Modern Warfare 2

Interesting article at Business Management on the relative sales of the film Avatar and the game Call of Duty: Modern Warfare 2.  Both have over $1 billion in sales to day.  Call of Duty 2 actually had a somewhat higher advertising budget ($200 million to Avatar’s $150 million), and apparently film makers  are starting to [...]

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Posted on 15th January 2010Comments Off
Preserving Virtual Worlds 2010-01-05 18:52:31

Barry Collins at PC Pro has an article up discussing a follow up visit to Second Life three years after his initial foray.  He finds most of the islands rather empty, with the notable exception of Zindra, Second Life’s red light district.  Apparently the activity there, however, is enough to generate ever increasing numbers of [...]

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Posted on 5th January 2010Comments Off
Educational Games

The Federation of American Scientists has had an on-going interest in the use of computer games as educational tools, as demonstrated by their previous games “Discover Babylon” and “Multi Casualty Incident Response” (perhaps more of a simulation than a game, really), and their newest entry “Immune Attack“.  They’re currently trying to gather data learning impact [...]

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Posted on 7th December 2009Comments Off
Virtual Worlds and Higher Ed in the UK

Interesting new snapshot report on the use of Virtual Worlds in Higher Education available at: http://virtualworldwatch.net/2009/10/19/choosing-virtual-worlds-for-use-in-teaching-and-learning-in-uk-higher-education/
Second Life and OpenSim appear to be the most widely used systems.

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Posted on 21st October 2009Comments Off
OAIS Reference Model Revisions

Proposed revisions to the OAIS reference model have now been released in draft form and are available at http://cwe.ccsds.org/moims/docs/MOIMS-DAI/Draft%20Documents/OAIS-candidate-V2-markup.pdf.  A lot to digest in here, but the more substantive changes seem to include access rights information as a new and separate class of information to be supported in an information package,  a heightened emphasis on [...]

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Posted on 5th May 2009Comments Off
Preserving Virtual Worlds 2009-04-28 18:14:34

Ian Bogost has an article up describing work done by some of his students at Georgia Tech to try to modify Stella, an emulator for the Atari 2600 platform, so that it would accurately reproduce the visual appearance of a game being played on a CRT when the game is in fact being displayed on [...]

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Posted on 28th April 2009Comments Off